Omni Room – Dynamic Narrative Driven Rooms

Omni Room – Dynamic Narrative Driven Rooms

All rooms should have a certain level of dynamic and should have objects in the room that can be interacted with but also the room in itself is not exactly the same and uses the logic of different placements to change the experience. Using a tag system for the...

Bark System – Dynamic Dialogue System

Bark System – Dynamic Dialogue System

The Bark SystemThe Bark System takes variables and mixes them with the environment to allow for more dynamic talking points and dialogue. This system was created to meet the needs of developing a more streamlined way to tell a good narrative story through dialogue,...

The Basement Dweller – Creature Creation

The Basement Dweller – Creature Creation

In Frequency Watchers, when a citizen drinks coffee laced with a substance called Murky Mercury, they begin to turn into a Basement Dweller—a deformed humanoid that lives in the underbellies of the town. To get the proper transformation, the character should slowly...

Creating Mikodagic Character Design

Creating Mikodagic Character Design

Mikodagic is the alien enemy in Frequency Watchers. He comes from a planet that has been damaged and trashed by many different alien races who once found it welcoming. Mikodagic wields a Frequency Sword of the highest caliber. The sword changes the color of his hair...

Rosie The Riveter – Character Design

Rosie The Riveter – Character Design

Rosie and the Fiery Personality The personality of Rosie is the same as saying fire to the flame - she pushes her courage on the world like the sun does with its heat. She has and will always be solid like the sword and ironclad like the knights. Portraying this must...

Powered by WordPress